![]() That could mean running on computers which are older than some of the project contributors! That rules out the potato, but in principle a game made with Unity 2019 should still run on a 14-year-old machine. An SSE2-enabled CPU means "Pentium 4 or later" (so, from the year 2000 or later) and a DX10-capable GPU means "GeForce 8xxx series or later" (so, from the year 2006 or later). ![]() So what's the sweet spot between the two?įor reference, here's Unity 2019's minimum system requirements. At the same time, insisting that the game run on a 32-bit potato is not practical either (I mean, 32-bit? In 2020? I suppose Boris might appreciate it). So, we know the game is for desktop platforms, but that could be quite a wide range.
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